![]() I wrote for string quartet to portray Isaac's vulnerable side. There are much bigger and scarier pieces along with quieter, more personal moments to counterbalance them. In the official Electronic Arts press release, Graves commented that "The score really runs the gamut as you play through the game. I used a string quartet, which is the antithesis of the huge, churning orchestra, to portray Isaac's vulnerability and character arc as he progresses through the game." Graves also revealed that Isaac's leitmotif was composed in the note order of D- E- A-D, spelling 'DEAD', and that he approached the composition process for Dead Space 2 by objectively criticising his own work on the original Dead Space, identifying areas in which the music could be improved and focusing on those. Speaking about the recording of the music and how it was made to reflect the central character of the game, Graves noted that "Isaac definitely has a more identifiable character arc in the sequel. So the score makes use of more instruments in the orchestra to convey that larger-than-life feeling. I wanted the music for Dead Space 2 to sound bigger and more focused than the original. The original Dead Space was very claustrophobic, and the music had a very chaotic, out-of-control sound to it. Speaking in an interview, soundtrack composer Jason Graves offered the following explanation of his thought process for the composition of the music for Dead Space 2: “ 2.2 Collector's Edition Original Soundtrack.
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